/****************************************************************************
 * Copyright (c) 2018.12 liangxie
 * 
 * http://qframework.io
 * https://github.com/liangxiegame/QFramework
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ****************************************************************************/

using DG.Tweening;
using UnityEngine;

namespace QFramework
{
	public class DotweenActionExample : MonoBehaviour
	{
		// Use this for initialization
		void Start()
		{
			this.ExecuteNode(DOTweenAction.Allocate(() => this.transform.DOLocalMoveX(5, 5)));

			this.Sequence()
				.Delay(5.0f)
				.Event(()=>"开始执行 Sequence 中的 Dotween".LogInfo())
				.DOTween(() => transform.DOLocalMoveX(-5, 5))
				.Event(()=>"结束执行 Sequence 中的 Dotween".LogInfo())
				.Begin();
		}
	}
}